M0 acceptance query (rivals/2) returned false/parse error; root cause was C++ string literal \= being silently reduced to = by shell heredocs and compiler escaping.
The human: Stopped mid-edit twice to specify exact screen resolutions (640x320, 1920x720, 1920x1080), exact per-resolution sim viewport sizes, and finally a clean 80/20 grid-to-sidebar split with exit/return buttons on every screen.
Built a life-sim engine through 8 milestones with embedded Prolog engine →The M0 acceptance query for `rivals/2` returned a parse error; a long debugging chase followed through shell/heredoc escaping of the `\=` operator across bash, PowerShell and C++ string literals before finding the real cause: concatenated clause strings with no whitespace between them.
The human: Interrupted twice while the agent reworked screen layout: first asked for exact per-resolution viewport pixel sizes, then overrode that with a simpler 80/20 grid-to-sidebar split.
Built a life-sim engine through milestones M0–M8 in Odin, Raylib and Epilog →