Build failed repeatedly: XOR written as ^ instead of ~, f64/f32 mismatch in weather_tick, and DrawCircle radius passed as i32 instead of f32.
The human: Stopped a long live debugging session poking the server with PowerShell TCP tests and redirected the agent to just get both the window and API running together.
DLC and API features added to DMLS, but window-launch bug left unresolved →M0 acceptance query (rivals/2) returned false/parse error; root cause was C++ string literal \= being silently reduced to = by shell heredocs and compiler escaping.
The human: Stopped mid-edit twice to specify exact screen resolutions (640x320, 1920x720, 1920x1080), exact per-resolution sim viewport sizes, and finally a clean 80/20 grid-to-sidebar split with exit/return buttons on every screen.
Built a life-sim engine through 8 milestones with embedded Prolog engine →The M0 acceptance query for `rivals/2` returned a parse error; a long debugging chase followed through shell/heredoc escaping of the `\=` operator across bash, PowerShell and C++ string literals before finding the real cause: concatenated clause strings with no whitespace between them.
The human: Interrupted twice while the agent reworked screen layout: first asked for exact per-resolution viewport pixel sizes, then overrode that with a simpler 80/20 grid-to-sidebar split.
Built a life-sim engine through milestones M0–M8 in Odin, Raylib and Epilog →